Personal Projects and Mucking Around
© Luke Wallin 2005-2017
Now at version 4, the 2D engine now uses HTML 5's canvas tag, and Google's ExplorerCanvas to get it working in IE. The canvas is fairly widespread these days, so it should be supported fairly widely.
Version 4 is currently being developed and aims to add more features (see list below) without increasing CPU usage. This will enable me to make several games I've got planned. Hopefully.
In Development and Planned:
Planet wars makes extensive use of the Coloumb's Law implementation to simulate gravity.